Back 4 Blood Beta First Impressions


Developer: Turtle Rock Studios

Publisher: WB Games

Reviewed on: PS5

Also available on: PS4, Xbox Series X/S, Xbox One, PC

Release: October 12th 2021

Rating: R18+

Price: $99.95


Let me preface this ‘first impression’ review by saying that I didn't get to play nearly as much of this Beta as I would have liked, however I feel I played enough (around 6 hours) to get a good feel for the game and be able to give my first impressions.


Back 4 Blood is the latest release from Turtle Rock Studios and WB Games. Turtle Rock Studios are the former developer of the Left 4 Dead series and are back with what many believe to be it’s spiritual successor.

The first thing I want to mention is that for a beta, Back 4 Blood performed very, very well. In the 6 hours I spent slaying zombies, I didn't encounter a single glitch. That was until my final game, when mid battle with a horde of zombies, I was somehow replaced by another player and only able to watch on as the action unfolded. Can anyone say rage quit!? Considering it was a game that I had created and just had a few random players join my party, it was super annoying and frustrating to be replaced somehow.

Other than this annoying AF moment, my entire time playing Back 4 Blood was extremely fun, super satisfying, and all sorts of engaging. Back 4 Blood is the game I was hoping World War Z was going to be back in 2019. Unlike World War Z, there is much more going on here than just simply killing zombie after zombie. There's a seemingly good storyline, there’s collectibles and side missions within the levels that add another dimension to the gameplay, there's unlockable areas and many hidden items that make exploration a must. Every round starts and ends in a safe room. From the get go, there is a vendor case in each safe room from which you can purchase things such as weapons, attachments, grenades and even perks and upgrades for your entire team. Then the mission is clear, make your way from point A to point B, with occasional extra objectives along the way.

Each round your weapons and ammo etc carry over, and with the currency you find along the way you are able to further upgrade these weapons and perks at the beginning of every round.

As for the maps, I absolutely loved them! They do a fantastic job of directing you where you need to be, while giving the feeling of being much bigger and much more open world than they are. This is down to the draw distances and the detail in those distances, but also the many unlockable doors and explorable rooms just off the beaten track. All the while it's very clear in which direction you need to go.

As well as your “regular zombies”, there are multiple different sorts of “mini-boss” type enemies. Below is a full list of enemy classes thanks to Windows Central


Source: Wind