Logitech RS50 Review
- Jamie Robinson

- 14 minutes ago
- 5 min read
The Logitech RS50 is one of those sim racing upgrades that immediately reframes what you thought you knew about force feedback wheels. I came from an entry-level setup, specifically something like the Thrustmaster T248 class, and the jump to this is not subtle in any way. It’s not a “slightly better” experience. It’s a completely different category of immersion.

From the moment you power it on, you can feel that this is built to a higher standard. The RS50 is Logitech stepping properly into the direct drive space, and it shows in everything from the torque delivery to the way the wheel physically responds under load. There’s a level of precision here that entry-level belt or hybrid systems just can’t replicate. Every input, every correction, every bit of road texture feels more immediate and more believable.
The build quality is genuinely excellent. Everything feels dense, solid, and engineered rather than assembled. The base unit has that reassuring heft you want from a direct drive system, and the wheel itself doesn’t flex or creak under pressure. It feels like a proper piece of kit, not a peripheral.
Out of the box, the standard RS wheel rim is surprisingly good. It’s versatile, comfortable, and clearly designed as an all-rounder. Whether you’re doing circuit racing or hopping into something like rally or street driving, it holds up well. The grip is firm without being uncomfortable, and the button layout is intuitive enough that you’re not hunting around mid-race.
Where things get even better is when you add the RS Track Wheel. That second rim completely changes the feel depending on what you’re playing. For more focused circuit racing, it feels tighter and more purposeful. It’s the kind of modularity that actually makes sense in practice rather than feeling like an upsell. Swapping between them depending on the game becomes second nature pretty quickly.

And that brings me to one of my favourite parts of the whole system: the quick release.
It is genuinely excellent.
Swapping wheels takes seconds. No fiddling, no tools, no frustration. You pull, click, lock, done. It’s one of those small quality-of-life features that ends up making a big difference over time, especially if you’re jumping between different types of racing games or setups. It encourages you to actually use the ecosystem rather than sticking to one configuration out of convenience.
Now, mounting is where the RS50 really shows its range.
On a desk, it’s good. Very usable, still powerful, still immersive. But you are absolutely aware that you’re not experiencing it at its full potential. You can feel the force feedback, you can appreciate the detail, but you’re also dealing with desk flex, chair movement, and that slight disconnect that always comes with a temporary setup.
Put it on a proper rig though, and it becomes a different animal entirely.
I’m using it with the Logitech Playseat setup, and it’s been a bit of a love-hate situation. More love than hate, but not without its quirks. When everything is lined up properly, the immersion is incredible. The seating position, the wheel height, the pedal placement, it all comes together in a way that makes the RS50 feel exactly where it’s supposed to be. But it does take some adjustment, and the Playseat itself has a few compromises in terms of rigidity and adjustability. That said, I’ll go deeper on that in a separate review.
The pedals deserve their own mention because they are seriously good.
The RS pedals feel precise, weighty, and far more adaptable than I expected. The brake in particular has that progressive resistance that makes modulation feel natural rather than binary. You can actually build muscle memory around braking points, which is where the improvement over entry-level kits really shows.
What I really like is how versatile they are. On a proper rig, they sit solid and planted, exactly what you want for consistency. But if you’re using them in a more casual setup, the extendable feet make it surprisingly easy to brace them against a wall. That means even a desk setup can still feel stable enough to be enjoyable, which is a smart bit of design.

Then there’s TrueForce.
This is one of those features that sounds like marketing until you actually feel it properly. It adds an extra layer of feedback that goes beyond standard force feedback, picking up engine vibration, surface detail, and subtle road texture in a way that genuinely enhances immersion. It’s not just about resistance in the wheel, it’s about feeling what the car is doing underneath you. On supported titles, it really does add to the experience rather than feeling like a gimmick.
Now, I do need to be honest about one thing.
I haven’t had extensive experience with ultra high-end sim racing setups, so I can’t sit here and compare this directly to the absolute top tier gear that serious enthusiasts use. But within the space I’ve come from, and everything I’ve used around that level, the RS50 is a massive step up.
It doesn’t feel like it’s missing anything obvious. It’s responsive, it’s immersive, it’s consistent, and it just works. The only real issue I ran into was some initial connection quirks with Dirt Rally 2.0 on PC, which took a bit of tweaking to sort out, but once it was dialled in, it’s been flawless since.
Looking at the bigger picture, what stands out most is how complete the system feels. It’s not just a wheel base with pedals thrown in. It’s an ecosystem. Between the modular rims, quick release system, TrueForce feedback, and the pedal design, it all feels like it’s been built to scale with how serious you want to get.
And I’m going to be putting that to the test.
Over the next 12 months, I’ll be using the RS50 as my main racing setup across a range of games, starting with Forza Horizon 6 this month. In each review I do, I’ll be factoring in how the RS50 performs, because honestly, it’s already shaping how I experience racing games. It’s not just a peripheral anymore, it’s part of the experience.
So where does that leave it?
For me, it’s a very strong 9 out of 10.

It’s a huge upgrade over entry-level wheels like the T248, it feels properly premium in both build and performance, and it delivers a level of immersion that genuinely changes how you play racing games. The ecosystem is smart, the pedals are excellent, the quick release system is brilliant, and TrueForce adds a layer of detail that keeps you engaged lap after lap.
There are higher-end setups out there, sure, but within its class, the RS50 doesn’t really miss.




