According to creative director Hugo Martin, play to unlock is making a come back.
(Courtesy of Facebook Group: Doom 2016/Eternal Fanclub)
"No store. Nothing you can unlock in Eternal with XP has anything to do with player abilities or content that would impact your game in any way. The only thing you can unlock with XP is COSMETICS. These cosmetics have no impact on how you play, they just look cool. Eternal is a $60 game, not a free to play game or mobile game – we are giving you a complete experience with no store just like you’d expect. Unlocking skins with XP is a part of the experience if you care about that stuff or you can completely ignore it and it will have no impact on your experience AT ALL and it’s all free.”
Doom Eternal is set to release March 20, 2020
So it appears ID Software, and some other publishers like CD Projekt Red, have recently started going against the now long established trend of microtransactions in triple A titles. Are we witnessing a shift in the industry? Or are we likely to bear witness to another Fallout76 situation, where Pay-to-Win content is added at a later date?
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