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Killing Floor 2 Review

Kevin Clamely was the CEO and founder of Horzine Biotech, a wealthy company based in London. He was hired by the government to create the perfect soldier – something that wouldn’t experience pain or fear, and wouldn’t question or reason. Kevin thought of clones that he created as his children because they were the only companions he had left. He thought it would be a good idea to clone another Patriarch, but this idea backfired. This clone killed the original Dr Clamely, and then proceeded to clone more zeds and take over the world.

Ultimately Horzine was responsible for the outbreak in London due to a containment breach. Somehow the zeds managed to break out and cause chaos and mayhem. Bodies were being eaten, limbs and bits were flying everywhere! Cars were being blown up and people were being cut in half. The police and army were not ready nor trained for this. There was no end to this nightmare due to the fact that their cloning machine is powered on and running until someone permanently shuts it down.

Killing Floor 2 is a fast, fun co-op shooter with many cool classes, satisfying weapons and a myriad of different grotesque enemies. Normally played with up to 6 players, you are fighting wave after wave of zeds, which each wave more difficult and intense than the last. If your team can survive the set amount of rounds, you then take on the final boss, which can be one of 4 different bosses all with their own unique attacks and strategies.

If you don’t like endings, there is also an endless mode where the number of waves don’t actually end but get progressively harder and harder, until eventually, you will fall. The game has been in early access on Steam for a while now, and an enormous amount of custom maps have been added, thanks to a couple of mapping competitions where the winners and runner ups were given financial awards. Officially there are a lot of matches too, so it will be quite a while before you even will need to start adding custom maps to your system, but it just shows the amount of replay value this game offers.

There is thoughtfulness to the maps’ designs – once you’ve become familiar with them you will find the places that afford you some breathing room from the relentless and aggressive onslaught. Regardless of your position though, the zeds will always be a meaningful threat.

On this journey, you will also be listening to a very impressive and well suited death metal soundtrack that matches the game’s hellish vibe. This further adds to the immersion and atmosphere of this game, which can be incredibly fun and powerful in the right moments and with the right teammates. There is going to be a lot going on at once and this game will keep you on your toes at all times.

Another mode the game sports is the Versus Mode, where you can actually play as the zeds, taking over a random zed and having access to control where they go and to attach with the zed’s specific weapons. The human players you fight will usually tell that you are different in time, as you do look a little different to the standard zed models, but if you can go with the flow and stay inside a crowd you can definitely get in there and inflict some serious damage if they fail to spot you. Oh, and there is nothing quite as fun as running around as a fleshpound and wrecking the hell out of the players! These guys are true beasts.

This game truly hones in on the basic appeal of killing zombies without any complications. Simple yet effective combat, atmospheric and intense, something insanely fun to play for hours on end, especially with friends, this can tick almost anyone’s boxes. Add to this the fact that any news updates on Steam are normally up liked by over 1000 people each and every time just speaks volumes about the passion of this community. This get has truly become an example of early access done right, and I highly recommend it to anyone who enjoys first person shooters.


Overall Rating 10/10


Written for Gaming Australia by Adam Smith

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